UV/Texture as emitter

Hi all,
There is now preliminary support of UVs in Eddy, I’m getting a lot of private messages asking how to do this, so I’ve made a basic example.

Disclaimer:
This is the implementation for now, which may change. This is preliminary support of this feature only and does not work correctly right now with discontinuous UVs.

Script download:

image

1 Like

Thanks lot Matt.

Very Useful.