Hi Andreas, thanks for getting back to me.
Thanks for the suggestions, I haven’t tried disabling multigrid. As a side note, i always have grid padding aggressiveness at 0 since it was made default. Should I be changing this every-time? Or only if i saw unwanted clipping or something.
Anyway, I’ve got the sim to run correctly tonight!
I may have found a bug though im not sure. If I use different character rigs for the collider portion it simulated fine. if I use the proxy rigs it breaks every time. On closer inspection now, the proxy rigs i received have one mesh error which may be causing problems. Its a tiny non-manifold face inside the characters armpit. Looking closer at the mesh that works, it has similar errors though so I’m at a loss here.
in any case, I have a reliable case you guys can use to test if you wish.
With the data i sent via email,
- open eddySilt_020_060_VORTECHS.nk
- run sim to see error if you wish.
- ReadGeo10 and ReadGeo3 in the Collider sections are the culprit. (similar small mesh errors in each)
- Switch these out for the ****_holdout.abc versions in the same folder. and re-run to see it working.
Examples of the mesh errors. theres one in each proxy character. They show up with a Mesh-Cleanup in maya with Non-Manifold turned on.
With any characters i get now i plan to remesh and reduce in Houdini or Zbrush for this type of work.