You should be able to simulate with Eddy at any world location. Try opening the attached file, its a modified version of the example fire that comes with eddy. With the Axis up the top, you can move all the fields and colliders wherever you need, and the solver will adapt when the simulation is run.
You don’t have to to axis nodes, you can just have the fields placed where you need them individually.
The element node does not need to be moved.
combustion_world_location.nk (7.1 KB)
Scaling up a simulation is quite a large topic and crashes or memory limits could be solved in many different ways. if you had a particular scene you are having trouble with, feel free to send to us here or via email and we can have a look.
I’m hoping to make some ‘tips for optimization’ videos or posts soon, as there’s not much documented on this at the moment.
Nuke defaults are fine for Eddy in terms of cache /memory settings. For GPU, I would recommenced a gtx 1070 or above in the GTX range. Ideally a gtx1080ti. In quadro cards, a p4000 or above.