Rendering blue flame

Compositing tricks aside, is there a technique with the fire shader for blue flames like on a bunsen burner? I can get some purples by screwing with color balance, but this seems wrong


Thanks all.

Cheers Gary,
I’ll check it out.

With the default settings for the black body shader, the colour becomes white at a temperature of 3000K, and by 4000K it is getting quite blue. I took the eddy_combustion_sparse_example.nk script, changed the combustion temperature in the element to 4000, and because it also very bright at that temperature, turned down the emission exposure in the shader to -6. Here’s the result:

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