not sure if you still need this, but I’ve packaged it up a bit.
It contains the nuke script, a new element node SmokeColorSparse and a layout resource file that describes the new parameters.
While this might look a bit much at first it is essentially just a copy of the SmokeSparse element node and I’ve just added relevant color channels and parameters for my quick test.
When Eddy launches it scans for two env variables EDDY_NODE_SCRIPT_PATH and EDDY_NODE_LAYOUT_PATH. It allows you to extend Eddy byt writing new nodes or package things up more tightly by adding or removing controls for specific purposes.
Place SparseSmokeColorElement.py into the EDDY_NODE_SCRIPT_PATH location and SparseSmokeColorElement.json file in the EDDY_NODE_LAYOUT_PATH search path location and it will be available to load the additional functionality.
I was planning to do a more advanced training video on this process that walks you through the steps.
If you compare original SparseSmokeElement.py and this color version, you’ll see the changes i’ve added. They are pretty basic and might give you an understanding how you can extend this element further to fit your needs.
Let me know if you need help with it.
color_smoke.zip (42.4 KB)