Inside of Eddy you can extract a distance field, and a velocity field, from imported 3D assets.
Here is an example of using an animated input alembic mesh cache as a collider in Eddy.
Things to note with colliders:
- E_MeshtoVolume node, the Voxel Resolution should be kept as low as possible on your meshes, as it affects speed of simulation a fair bit.
- Consider creating lower poly collision wrap meshes inside your 3D application, this can help avoid issues with complex meshes and may help speed also.
- When viewing the distance channel from an input mesh in the OPENGL viewport, goto the vizualizer tab and select 'Force SDF" This will show you the Signed Distance Field created from the mesh, the default iso/gas display is not very useful here.
- Always make sure you have Max Time Steps turned up to at least about 3 in the Element node.