Wondering the best way to get Eddy to Inherit Momentum from a mesh.
I am trying to create dust kicking up from when a footballers boot kicks a ball on a dusty surface. Looking to create some dust kick up from his foot movement. I want it to fire off from where his boot hits the ground. I have a matchmove of his boot.
I remember from an example shown from Matt of Crabs feet hitting the ground you had made a setup to do this. Cant find it on here though. Maybe you could show me to it?