- Destruction dust.
- Fire on building.
- Explosion bombing.
- Sand storm/large scale smoke.
- Ground interaction.
- Tornado. We might need deform the volume.
- Missile / rocket launch.
These goals sound great. Feel free to post your progress here, hopefully we can help along the way.
I noticed that if you exported the vdb from houdini 16, you will get this in nuke cmd line:
unsupported VDB file format (expected version 223 or earlier, got version 224)
Maybe it’s not a perfect example due to camera is slight shifted, but using same vdb cache Eddy does create more detail in render. Compared to VRay Volume Grid.
First version of render test. Changing voxel size from 1 to 2 really takes the effect on render detail. But my GTX1080Ti couldn’t get the render thru x223. Render time 5-7 mins per frame with 1080p.
Made a better destruction dust with smoke shader. 10x faster than VRay Volume Grid.
Great work jacys! That’s some great render stats.
I am fixing some internal blast and next version I would like to try more smoke shader setup and share the nk file in future. People likes to be scene file police!
Same setup from cloud lookdev. Spent some time to find a good remap curve for temperature. Using Fire channel from FumeFX data.
Average render time ~3 mins a frame with 4K resolution.
Using NVIDIA GTX1080Ti.
Ground interaction is almost ready. Integrated with Houdini.