So I’m wondering what is the best approach to render instances.
I know that we can use time offsets straight after cache_loader to offset files.
I’m wondering how should I move instances around? Should I use e_channel node to transform cache to a different location?
I was looking at e_instancer but it doesn’t have frame offsets so I guess it’s just good for instancing exactly same elements. What would be best application for this? Massive of clouds with reused puffs?
Should I then combine e_channel into one density and feed into e_shader or should I use multiple e_shader and e_renders to render all of it?
I’m looking into rendering like dozen different instances so would be cool to have a way to proceduralize it. I guess I can always write a bit of python to generate random networks but would be great if we could populate point cloud with caches or something like that.
Any advice or suggestions are highly appreciated.