Ground Interaction: Houdini + Eddy integration by deep comp

Volume was simulated in Houdini Pyro and Rendered in Eddy.

Special Thanks to Matt Barker that solved a lot of my Nuke question. :smiley:

Assets, grains and volume shadows are all rendered in Mantra with DeepEXR.

Eddy renders the VDB with camera from Houdini, deep holdout works pretty well. Now even with motion blur they are perfectly matched.

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Thatโ€™s looking fantastic Jacys, nice work!

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