Eddy renders the same output regardless of what you set on the Camera’s ‘window_offset’. We use window offsets to match 2D post-moves. Possibly related to previous bug report regarding Camera ‘Look’ input.
- Eddy version: 2.0.2
- Nuke version: 11.2v3
- Operating system: Centos 7.5
- GPU model: Quadro P5000
- Graphics driver version: 390.48