Eddy for Nuke 2.2.2

Eddy for Nuke 2.2.2 has now been released, please download it from your client portal.

New features:

  • Multiple GPUs are now supported. Both rendering and simulation can now be accelerated by distributing over multiple cards. See the documentation for the requirements and instructions to enable it.
  • Volume integrators now support equi-angular sampling to improve quality when lights are embedded inside a volume.
  • Thin media volume integrator to allow tracking volume integrators to work well even with optically thin media.
  • Camera window_translate/window_scale/window_roll are now supported by the renderer.
  • Improved allocation performance of E_MeshToVolume node.
  • Some small quality improvements to transmittance integrators.
  • Field channel nodes provide script access to bounding box information.

Bug fixes

  • E_ParticeToVolume velocity fixed when using a sub-stepped particle system.
  • Cameras using look-at inputs will now work when used in the renderer.
  • Fixed environment lights becoming permanently disabled after errors in the node graph.
  • Fixed an issue causing unnecessary re-voxelization by E_MeshToVolume
  • Fixed renderer crash related to overscan.
  • Fixed a rare renderer crash.
  • Fixed an issue with camera transform motion blur.
  • E_PerlinNoise now sets its feature size correctly.
  • Fixed E_Velocity transformation when used as a renderer input.
  • Fixed spot light sampling issue.
  • Fixed possible supervoxel artefacts on sharp density boundaries.
  • Fixed issues with E_Instancer inputs.
  • Fixed incorrect value when using Additive mode in Instancer.
  • Fixed crash when disconnecting an Axis from the Instancer.
  • Fixed lag when selecting nodes in large scenes
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