Eddy for Nuke 1.7.0

Eddy for Nuke 1.7.0 has now been released, please download it from your client portal.

New features:

  • Performance improvements when using deep rendering with large volumes.

Bug fixes

  • Fixed issues with camera scaling.
  • Fixed issue with deep sample depth position being slightly offset.
  • Fixed deep sample depths when used with camera scale.
  • Fixed deep sample alpha when used with motion blur.
  • Fixed rare NaN values in deep samples.
  • Fixed instancer when used as an emitter.
  • Fixed an issue with environment map sampling that could cause noise.
  • Fixed supervoxel issue that could cause a missing line in the render.
  • Fixed determinism issue for sims using the E_Distort node.
  • Fixed performance / memory usage issue for sparse elements when initial emission is far from the origin.
  • Fixed issue where the particle voxelizer could emit into the wrong location under certain circumstances

Other changes worth mentioning:

  • Removed passthrough write and readback modes from E_Cache node.