Eddy version 1.5.1
Nuke version NukeX 10.5v3
Operating system Windows 7
GPU model Intel Xeon CPU E5-2650 v2 @2.60Ghz
Graphics driver version Nvidia 377.55
Is the bug reproducible? tried to render the cache twice and both case it crashes
What happens, versus what you expected to happen. shouldn’t crash
Looks like is my grid resolution is 64 instead of 128…it’s rendering fine. If I have a more memory installed on my Graphic Card will I be able to render to a higher res ?