I had a question yesterday and thought this might be something common enough to put on the forum. A client works in decimeters, so to get their scale right they added TransformGeo prior to their Mesh to Volume node. This requires also scaling their camera and any other things that might be coming into the scene, which sounds like more opportunity for things to go wrong, and if I have this correctly, they would be scaling up to match Nuke’s & Eddy’s defaults, which sounds like it could potentially make evererything calculate slower.
in the Scale video, Matt talks about changing the dimensions in the E_Element node, but I was curious about whether there would be any difference between that and using the transform parameters in the E_Channel node that would come after the Mesh_to_Volume. Is there any difference in the two different approaches, in terms of speed or optimization for Eddy? IE, instead of scaling up their Mesh to match Nuke units, would it be better/faster to scale down their channel node, or should they always use the grid dimensions parameter in the E_Element node?
And it also struck me that Mesh_to_Volume seem to be the only node that didn’t have transform parameters built into it, which is what led me to the transform parameters in the E_Channel node. But I was curious if there was some specific reason that this was the case?
Anyway, after typing this out I have thoroughly confused myself and I am not even sure I am thinking about this correctly. So maybe I should just ask, a client is working in decimeters, whats the best way to optimize their scene for Eddy?