the renderer keeps crashing for me.
First I tried to render frame 1000 when my vdb sequence only started at 1001:
Eddy[INFO] - E_CacheLoader1: Loading channel data from file /ohufx/shows/MDQ/shots/TU/TU_020/render/3d/MDQ_TU_020_fuse_v01/MDQ_TU_020_fuse_v01.1000.vdb EddyNuke[ERROR ] - EVALUATION ERROR: Could not find VDB file named '/ohufx/shows/MDQ/shots/TU/TU_020/render/3d/MDQ_TU_020_fuse_v01/MDQ_TU_020_fuse_v01.1000.vdb' - which then caused: Node::evaluate failed for node 'E_CacheLoader1', plug 'channel_set'. - which then caused: Failed to find required evaluation inputs for node 'E_Channel3', plug 'field', . - which then caused: Failed to find required evaluation inputs for node 'E_Remap3', plug 'field', .
Then it crashed on frame 100-1 because the vdb was empty apparently:
Eddy[INFO] - E_CacheLoader1: Loading channel data from file /ohufx/shows/MDQ/shots/TU/TU_020/render/3d/MDQ_TU_020_fuse_v01/MDQ_TU_020_fuse_v01.1001.vdb Eddy[WARNING] - Loader contained no voxels Eddy[INFO] - 'eddy-engine-render' license checked out. Expires on 2018-12-01 23:59 Eddy[WARNING] - Empty bounds detected. Aborting render. EddyNuke[ERROR ][E_Render1] - Failed to create render state, not rendering
Would be nice to just render black in both cases instead of core dumping.
Now it just randomly crashes:
Eddy[INFO] - E_CacheLoader1: Loading channel data from file /ohufx/shows/MDQ/shots/TU/TU_020/render/3d/MDQ_TU_020_fuse_v01/MDQ_TU_020_fuse_v01.1016.vdb Eddy[INFO] - Inserting 106238 new buckets. Sparse grid now has 106238 active buckets Segmentation fault (core dumped)
Nuke script attached.
MDQ_TU_020_compEddy2_v05.nk (50.6 KB)