I’m testing out eddy on a shot with a burning stick and its slightly close up.
The problem I’m facing is the resolution of the fire where it has streak lines running across it eventhough I have sim it at a resolution of 256. The stick is an .abc file going through MeshToVolume with Voxel Res at 64, Band Width at 4.
I couldn’t find anywhere on the forum or documents(maybe I’m not looking at the right place…!) with regards to CU of a fire and getting a good resolution on it to look real.
Are there any settings I’m not doing right regarding doing a CU sim of fire or any tips anyone knows?