- Eddy version
- Nuke version
- Operating system
- GPU model
- Graphics driver version
- Is the bug reproducible? Does it happen every time, occasionally, or only once?
- Steps to reproduce the bug
- create a Cache node for a channel set that has both density and velocity
- Uncheck density in the channel list
- save Nuke script, close and re-open Nuke
- What happens, versus what you expected to happen.
The density channel is now checked again when it should not be.