Assigning different colours in the same sim

Is it possible to assign multiple colours to the same sim?
E.g. two emitters, one emitting red, the other green smoke but both in the same sim.
Is this possible with metadata or tags or something or is there no way to differentiate between voxels once they enter the sim?


Not a feature currently, proper multi-colored smoke emission has been discussed in the past, im unsure when/if this will be a feature though.

You could setup something perhaps where there is 2 separate sims, shaded differently, deep rendered together as a temporary solution?

Ok, thanks. Was just curious to be honest.