Acceleration Emitter plus initial velocity and collider

Hi all,
Here is an acceleraion emitter toolset, it’s been super useful for me on The Blues Crab work. It’s originally made by @christoph

Basically, an animated mesh will only create a field when object is accelerating also theres initial velocity, and collider if needed. The density created is a shell with perlin noise, so the E_mask5 values will need to be adjusted for scale, as will the perlin noise frequency.


acel_emitter_2.nk (7.8 KB)


Due to the heavy abc loading into nuke took all my memory, I decided to convert it as vdb. I guess it should work like this?

that should work for VDB setups