Here is an acceleraion emitter toolset, it’s been super useful for me on The Blues Crab work. It’s originally made by @christoph
Basically, an animated mesh will only create a field when object is accelerating also theres initial velocity, and collider if needed. The density created is a shell with perlin noise, so the E_mask5 values will need to be adjusted for scale, as will the perlin noise frequency.
acel_emitter_2.nk (7.8 KB)